These are various sculpts I created through the project. Since I worked on a lot of organic areas, sculpting was the most obvious way to achieve organic looking results, especially combined with extra geometric detail that iDtech 7 allows for.
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As long as time allows for it, it's my preferred method of working, as I simply enjoy the process of sculpting.
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Majority of these were sculpted entirely from scratch, wood debris pile was created by kitbashing bunch of cleaned up scans, damaged wood bits were made by combining already made straight trims and creating damaged variations out of those by using booleans, cleaned up scan bits and hand sculpting.