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Wolfenstein: Youngblood - Districts

These are some of the levels that beautiful folks at Arkane Lyon created and I was tasked with polishing them up and bringing certain areas closer to the art direction that was envisioned in concept art.

Almost all of the wonderful art was done by Arkane artists, I was merely putting topping on top of already delicious cake.

I mainly worked in the areas shown in the screenshots (although ultimately almost every bit of the level received some amount of finishing polish)

I tightened up the color pallet, tweaked certain areas to bring them closer to concept art, made quite a few material variations for already existing assets, created some dirt and grunge textures for vertex painting for buildings.

I also made custom cable pass, remade shantytown shacks from scratch, did a lot of vertex painting and decaling, remade some of the ground meshes.

These were really cool environments to work with, thanks for Arkane guys for making it amazing in the first place :)