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Wolfenstein: Youngblood - Zeppelin Cinematic

This was the first environment that I worked on when I came to MachineGames - area at the beginning of the Zeppelin level (Nahtfalter) where one of the intro cinematics take place. I got a (very) rough blockout that mainly highlighted objects and character placement from mocap sessions and a rough idea what the place was. Area in front of it was already almost fully completed so I used a lot of assets from it.

This area didn't have concept associated with it but naturally I tried to make it seem as a continuation of the gunnery section in front of it, which was done by Ray Wegner.

Had a lot of help from Michael Tran, who was my mentor at the time, and Dan Mihaila. Together with art director, Axel Torvenius, they gave me a lot of feedback as this was my introduction into Wolfenstein artstyle and iDTech engine :)

Lighting done by Abigail Cox.

Shot from in-game cinematic (credit goes to cinematics team and scripters!)

Shot from in-game cinematic (credit goes to cinematics team and scripters!)

Shot from in-game cinematic (credit goes to cinematics team and scripters!)

Shot from in-game cinematic (credit goes to cinematics team and scripters!)

Shot from in-game cinematic (credit goes to cinematics team and scripters!)

Shot from in-game cinematic (credit goes to cinematics team and scripters!)

Shot from in-game cinematic (credit goes to cinematics team and scripters!)

Shot from in-game cinematic (credit goes to cinematics team and scripters!)

Shot from in-game cinematic (credit goes to cinematics team and scripters!)

Shot from in-game cinematic (credit goes to cinematics team and scripters!)