This was the first environment that I worked on when I came to MachineGames - area at the beginning of the Zeppelin level (Nahtfalter) where one of the intro cinematics take place. I got a (very) rough blockout that mainly highlighted objects and character placement from mocap sessions and a rough idea what the place was. Area in front of it was already almost fully completed so I used a lot of assets from it.
This area didn't have concept associated with it but naturally I tried to make it seem as a continuation of the gunnery section in front of it, which was done by Ray Wegner.
Had a lot of help from Michael Tran, who was my mentor at the time, and Dan Mihaila. Together with art director, Axel Torvenius, they gave me a lot of feedback as this was my introduction into Wolfenstein artstyle and iDTech engine :)
Lighting done by Abigail Cox.