This began as Substance Painter practice ages ago. Been chippin' at it in spare time, decided to clean it up and call it done. Had stool high poly done too but wanted to finish it fast so decided to scrap it. Strings are just cylinders, no details.
Modeled in 3ds Max, except for the leg which was sculpted in ZBrush. Baked in 3ds Max (I think, been awhile), textured in Subtance Painter. Maybe I'm doing something wrong, but Max bakes normals that are so much cleaner than SP bakes, go figure. Rendered in Marmoset Toolbag 3. Was thinking of doing small scene in Unreal, maybe some day.
Used some Jonas Ronegard's alphas from here:
https://gumroad.com/environmentdesign