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Indiana Jones and the Great Circle - Battle of Shanghai

This was one of the most complex environments I had to work on in my career – combining multiple themes, creating destruction, implementing aspects of cultural and historical accuracy, all while working with tight deadlines.
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It was also an environment that I had a blast working on. Clear vision and plenty of freedom to try and explore made this much more achievable than it could otherwise be. Many thanks to Mattias Astenvald, Axel Torvenius and Jerk Gustafsson for the guidance and freedom they provide.
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I worked on this level from the very beginning all the way through to the very end, trying to capture the vision of a rather famous battle in Asia, if somewhat less known in the West.
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I believe except for LDs, I was the only artist working through these areas from start to finish, creating majority of the environment modules and textures, implementing destruction, dressing. Together with LDs we tweaked the layout a fair few times, focusing on unimpeded guidance and quick flow while preserving impressive look and feel.

Early dev shots vs shipped game

Early dev shots vs shipped game