Some shots from two of the underground areas that I worked on - Tomb of Gibborim and Tomb of Junia
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These were both very collaborative. I worked very closely with George McLay on Tomb of Gibborim. While George was focusing on the floors that very quite an intricate puzzle space, I worked on the surrounding environment - the cave structure, architectural parts, connections between surrounding areas. Tomb of Gibborim was one of the exception in this case, since it had key art, therefore we tried to capture the idea behind it, strong golden light and outstanding silhouetting.
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The other area, Tomb of Junia, was touched by many people too. I can only take little credit for it. In the end we were tasked by polishing in to the shipping quality. That involved reworking some rougher parts, polishing connections between elements, doing dressing and decal passes, adding lots of missing details, polishing player navigation through the area. Again I worked closely with George McLay in this area.
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Many thanks to Juan Ocamica for lighting Tomb of Gibborim and Pär Tingström for lighting Tomb of Junia, these were both challenging especially with the super limited time we had!
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Thank you to Axel Torvenius and Erik Starander for the freedom and trust given.
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Statues were created by Character Art team
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https://www.artstation.com/georgemclay
https://www.artstation.com/juanocamica