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Indiana Jones and the Great Circle the Order of Giants - Areas around Rome

A few bigger and smaller areas that I worked around the streets of Rome. These were quite collaborative overall, so we were sharing resources, often doing tweaks around other peoples areas too.
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None of these areas had concepts so it was up for us to come up with a visual identity and execute on it. This enabled us to quickly iterate and create something that we wanted to work on, making it easier to fit into a really tight schedule.
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Thank you to Axel Torvenius and Erik Starander for the freedom and trust given.
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On these areas I worked closely with George McClay, Josephine Eriksson and Michael Tran.
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https://www.artstation.com/mila
https://www.artstation.com/joseri
https://www.artstation.com/georgemclay

I mostly worked on floors, the little pool, dressing and some architectural tweaks. Josephine Eriksson created most of the architectural elements such as walls, arches, ceilings and so on.

I mostly worked on floors, the little pool, dressing and some architectural tweaks. Josephine Eriksson created most of the architectural elements such as walls, arches, ceilings and so on.

Small apartments that you can find along the way

Small apartments that you can find along the way

Tiny stairway that are initially part of a cutscene but later are traversable if you wish to backtrack.

Tiny stairway that are initially part of a cutscene but later are traversable if you wish to backtrack.

Meeting with Father Ricci, a pivotal character of the DLC

Meeting with Father Ricci, a pivotal character of the DLC

I didn't create any textures for the space, simply reused existing content to create an interesting location that had some pretty tight mocap and LD requirements.

I didn't create any textures for the space, simply reused existing content to create an interesting location that had some pretty tight mocap and LD requirements.