Here are some of textures I created for the game.
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While I created many more, thought these are the ones that are the most worthy of sharing. Some environments, like Peru, don't look particularly amazing when broken down to individual bits, but come together as a fully assembled environment.
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While on contrary, thought that something like Sukhothai village bamboo textures worked real fine just by themselves.
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All of them were made in Substance Painter, many of them started as sculpts of baked down high polies. Signs were entirely textured in SP, simply by using bunch of alphas and having a rough idea of what I'm going for lol.
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As with everything else, these were often on very tight schedule, meaning I could rarely spend more than a day texturing these, with a few exceptions. Each sign would take a few hours to texture. Stone walls would take the longest, as the believable sculpts would take at least a day, therefore texturing from start to finish would extend for 2 days or so.