A few examples of the Sukhothai Ruins modules and map objects that I worked on.
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This environment took a few tries to get right. One reason for it was that we tried to stick to authentic look while creating fantastical spaces. Which often meant creating something that's supposed to be believable while made out of stuff that would never work in real life.
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Which is all fine, after all, believable yet fantastical spaces is what gives Indiana Jones its breadth of authenticity.
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Working with this kit was quite fun in the end, I enjoyed the exploration process of the Khmer architecture, learned a fair amount of history along the way too :D