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GDC 2026 - Aged by Adventure: Crafting the Time-Worn World of "Indiana Jones and the Great Circle"

https://gdcvault.com/play/1036059/Aged-by-Adventure-CraftingtheTime-Worn
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Long title, but here is our talk we did for GDC 2026!
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Thanks to all the good folks at Adobe and especially Thao Do, Vanessa Campinchi and Pierre Maheut for inviting us and making this happen.
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It's only available on GDC Vault, so no YT links sadly.
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Check the video to see the full talk that we did together with António Figueiredo and Michael Tran, where we dive deeper into material creation at MachineGames. We go through it as environment artists who did most of the texturing on the maps that we worked on, from the early blockouts ideas to the shipped levels.

Check out their portfolios:

https://www.artstation.com/mila
https://www.artstation.com/cyberwaste

I went step by step through material creation in Substance Painter

https://gdcvault.com/play/1036059/Aged-by-Adventure-CraftingtheTime-Worn

I went step by step through material creation in Substance Painter

https://gdcvault.com/play/1036059/Aged-by-Adventure-CraftingtheTime-Worn

Snippets from my section of the talk, check the video for narrated step by step explanations!

https://gdcvault.com/play/1036059/Aged-by-Adventure-CraftingtheTime-Worn

Snippets from my section of the talk, check the video for narrated step by step explanations!

https://gdcvault.com/play/1036059/Aged-by-Adventure-CraftingtheTime-Worn